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I felt the last level let it down somewhat. It turned the game in one particular part from a decent ambient horror into a shoot wave after wave of creature like a FPS. Lost all of its ambience. That said, this is the greatest game of its type and after that particular section (where you first drag the marker into the sections with bridges that need stasis) it quickly won me back.
I have to say though that I really thought all of the Ishimura and military ship were great and that every corridor and room seemed to be in place and definately not be repetitious in the slightest. What I found mildly irksome was the continuous run here and do this. Thanks for doing that now run here and do this. Thought you were out of trouble? Run here and do this. Irksome but not game destroying. I felt that some of this could have been handled a little differently and had some free choice in what order some stuff was done in. But I have to say that this game tops my list of all time. I am so excited to think that number 2 may be coming out. I know that it has been reported here as confirmed but that is via Wikipedia which can be seriously manipulated so I am trying to get EA to confirm it directly before I chuck on the military armour and pull out the line cutter again... |
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Isaac is still alive. It was confirmed in an interview with the devs of DS:Extraction. I believe that the transcript of it is on the EA page.
Frankly I HATED the last level. I feel it strayed pretty far from the formula it had before with surviving wave after wave of attackers. There were a few instances like that on the ship as well, such as the bridge (2 or 3 times), and the decontamination chamber come in mind in particular. I guess hydroponics would count as that two, but you can find chokepoints in it. The last level had more of a Resident Evil 5 feel to it than DS. I think they could've broken up the monotony on the ship a little better by making them a lil more sneaky. Obviously you wouldn't be able to do that with Slashers or Brutes cuz they're not very sneaky. But what if they knocked out the vents ahead of time and lay there in ambush (lurkers and/or leapers, maybe even infectors), waited til you went by and then ambushed you from behind? Sometimes it's not quantity but quality that counts. That's what I feel they got wrong on the last level of the game, plenty of quantity, but no sneaky and no scary, it felt more like COD to me. |
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Putting the speculations to rest..............Finally!! - Dead Space General Discussion - Dead Space: EA Forums (hope I'm not breaking any rules by posting a link to another forum) |
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IGN: Dead Space Extraction Preview
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I hope that Isaac excapes and gets to another large ship, a ship to live in though; a space station. In Isaacs ship though there is an Infector in the back waiting for arrival, knowing that it is leading him to another place where he can cause terror.
It would be like the Ishimura, but worse. Talk about a whole civilization being wiped out by the corruption? It would be amazing. Dead Space 2 = Win.
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![]() sorry about the double post.
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