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  #11 (permalink)  
Old 02-12-2009, 04:13 AM
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I felt the last level let it down somewhat. It turned the game in one particular part from a decent ambient horror into a shoot wave after wave of creature like a FPS. Lost all of its ambience. That said, this is the greatest game of its type and after that particular section (where you first drag the marker into the sections with bridges that need stasis) it quickly won me back.

I have to say though that I really thought all of the Ishimura and military ship were great and that every corridor and room seemed to be in place and definately not be repetitious in the slightest. What I found mildly irksome was the continuous run here and do this. Thanks for doing that now run here and do this. Thought you were out of trouble? Run here and do this. Irksome but not game destroying. I felt that some of this could have been handled a little differently and had some free choice in what order some stuff was done in.

But I have to say that this game tops my list of all time. I am so excited to think that number 2 may be coming out. I know that it has been reported here as confirmed but that is via Wikipedia which can be seriously manipulated so I am trying to get EA to confirm it directly before I chuck on the military armour and pull out the line cutter again...
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Old 02-14-2009, 11:57 PM
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Yeah, it's from Wiki... so I'm not gonna take the news to heart.
Still, I really wanna know what they have in store for the future of this series...
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Old 03-26-2009, 07:35 PM
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Isaac is still alive. It was confirmed in an interview with the devs of DS:Extraction. I believe that the transcript of it is on the EA page.
Frankly I HATED the last level. I feel it strayed pretty far from the formula it had before with surviving wave after wave of attackers. There were a few instances like that on the ship as well, such as the bridge (2 or 3 times), and the decontamination chamber come in mind in particular. I guess hydroponics would count as that two, but you can find chokepoints in it.
The last level had more of a Resident Evil 5 feel to it than DS. I think they could've broken up the monotony on the ship a little better by making them a lil more sneaky. Obviously you wouldn't be able to do that with Slashers or Brutes cuz they're not very sneaky.
But what if they knocked out the vents ahead of time and lay there in ambush (lurkers and/or leapers, maybe even infectors), waited til you went by and then ambushed you from behind? Sometimes it's not quantity but quality that counts. That's what I feel they got wrong on the last level of the game, plenty of quantity, but no sneaky and no scary, it felt more like COD to me.
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Old 03-27-2009, 05:16 AM
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Quote:
Originally Posted by Vohnus View Post
Isaac is still alive. It was confirmed in an interview with the devs of DS:Extraction. I believe that the transcript of it is on the EA page.
Frankly I HATED the last level. I feel it strayed pretty far from the formula it had before with surviving wave after wave of attackers. There were a few instances like that on the ship as well, such as the bridge (2 or 3 times), and the decontamination chamber come in mind in particular. I guess hydroponics would count as that two, but you can find chokepoints in it.
The last level had more of a Resident Evil 5 feel to it than DS. I think they could've broken up the monotony on the ship a little better by making them a lil more sneaky. Obviously you wouldn't be able to do that with Slashers or Brutes cuz they're not very sneaky.
But what if they knocked out the vents ahead of time and lay there in ambush (lurkers and/or leapers, maybe even infectors), waited til you went by and then ambushed you from behind? Sometimes it's not quantity but quality that counts. That's what I feel they got wrong on the last level of the game, plenty of quantity, but no sneaky and no scary, it felt more like COD to me.
Actually i disagree , the final chapter was for me at least my favorite chapter , and i only wish they added more outdoors gameplay on Aegis 7. I mean , yeah the ishimura was pretty awesome but it got a bit repetitive once youre on chapters 7ish , or 8 , at least it had that effect on me. Though i do admit , having to drag the Marker while theres 24985672349687368937635986789 necros on you got a tad tiresome. Also , if you go plot wise , the last chapter like i said is getting the marker back to its original place on the planet , so you can suppose i guess that the Hive Mind in a desperate move doesnt give a shit anymore about stealth and ambush necro tactics and just wants every single necro mauling Isaac before he can effectively place the Marker back. But i do know exactly what you mean by "no sneaky and no scary" ; considering the way it works in the Ishimura , the last chapter throws all (or at least most) the uneasyness feeling of "i dont like that , its too silent" .
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Old 03-27-2009, 06:48 AM
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Quote:
Originally Posted by Vohnus View Post
Isaac is still alive. It was confirmed in an interview with the devs of DS:Extraction. I believe that the transcript of it is on the EA page.
And here is the link:
Putting the speculations to rest..............Finally!! - Dead Space General Discussion - Dead Space: EA Forums

(hope I'm not breaking any rules by posting a link to another forum)
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  #16 (permalink)  
Old 05-25-2009, 03:21 PM
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IGN: Dead Space Extraction Preview

States:
  • You'll be shot at by the Ishismura and will lose control of your ship after defending your time for a said time...
    You'll spend a portion of the game in Space itself... not on a ship, but in space
    You will be on the coloney for a time
    New gun upgrade system that needs you to be fast on the trigger to gain upgrades.
    The limited ammo and statis packs are staying
    You will need to do hacker puzzles, which I assume will be similiar to Bioshock hacking puzzles.
    And more will come in E3, including a multiplayer demo.
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  #17 (permalink)  
Old 10-19-2009, 04:14 PM
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I hope that Isaac excapes and gets to another large ship, a ship to live in though; a space station. In Isaacs ship though there is an Infector in the back waiting for arrival, knowing that it is leading him to another place where he can cause terror.

It would be like the Ishimura, but worse. Talk about a whole civilization being wiped out by the corruption? It would be amazing.
Dead Space 2 = Win.
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  #18 (permalink)  
Old 10-27-2009, 05:57 PM
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Quote:
Originally Posted by DaMa View Post
As i said in the other topic, i'd like to see more outdoor levels for a Dead Space 2. Like exploring a planet. I must admit that these indoor levels got a bit boring towards the end. I also think chapter 12 could've been done better.

Dead Space was a very good game, but there's still room for improvements. I am hoping this was the birth of a new survival horror franchise that will go on for a while now.
that would be nice because Dead Space is kinda my horror fix where as RE is my best friends so its kinda nice to have my own thing aside from his you know
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Old 10-27-2009, 06:02 PM
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Quote:
Originally Posted by Vohnus View Post
And here is the link:
Putting the speculations to rest..............Finally!! - Dead Space General Discussion - Dead Space: EA Forums

(hope I'm not breaking any rules by posting a link to another forum)
If what i just read is true then im really excited about the sequel
sorry about the double post.
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