Isaac is still alive. It was confirmed in an interview with the devs of DS:Extraction. I believe that the transcript of it is on the EA page.
Frankly I HATED the last level. I feel it strayed pretty far from the formula it had before with surviving wave after wave of attackers. There were a few instances like that on the ship as well, such as the bridge (2 or 3 times), and the decontamination chamber come in mind in particular. I guess hydroponics would count as that two, but you can find chokepoints in it.
The last level had more of a Resident Evil 5 feel to it than DS. I think they could've broken up the monotony on the ship a little better by making them a lil more sneaky. Obviously you wouldn't be able to do that with Slashers or Brutes cuz they're not very sneaky.
But what if they knocked out the vents ahead of time and lay there in ambush (lurkers and/or leapers, maybe even infectors), waited til you went by and then ambushed you from behind? Sometimes it's not quantity but quality that counts. That's what I feel they got wrong on the last level of the game, plenty of quantity, but no sneaky and no scary, it felt more like COD to me.
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